Not known Facts About Dota 2 Lina Build
Not known Facts About Dota 2 Lina Build
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Toggles 'picker' manner. When picker is on, the bounding box, pivot and debugging text is shown for whichever entity the participant is considering. Arguments: total - permits all debug info
Locate entities that intrude into your nav mesh. List People entities in console output, and Show bounding bins close to them for some time.
Established to 0 to circumvent announcer speech from being matched around the shopper; match it over the server in its place, like the aged way.
Experiment with this build and depart me opinions while in the opinions. Also allow me to know if you want to to view more in depth guides similar to this from me Sooner or later! Also Be happy to link your match IDs so I can see how you extinguish your foes.
Just like tv_grouprelaydata, but controls if the voice channels must be routed in to the grouped details to the relays
Vertical offset for drawing the mesh (beneficial for flat planes exactly where the mesh is frequently a fixed offset from the physical floor
Be sure you cancel lina's backswing in favor of walking towards the enemy Whilst you do that as it will allow you to get an additional 1 or two attacks off for every nuke if they struggle to run. After stage four prioritize
Execute all this entity's VScripts, changing existing functions with the capabilities in the run scripts
This matchup greatly relies on your situation. From opponents with loads of HP you'll likely really have to seek to whittle them down with vehicle-assaults and the occasional
Just because that you are arranging on carrying does not imply that your staff is not intending to depend upon you to definitely either obtain courier or wards. Lina isn't going to will need pricey things to start carrying since many of the perform early is done by her passive talent. Purchase
When in thirdperson and cam_collision is set to 1, an try is created to help keep the digicam from passing though walls.
Provides to list of names to Show textual content debugging information about the specified entity(ies) along with the entity (See read more Overlay Text) Arguments: entity_name / class_name / no argument picks what participant is considering
Specifies the exponent for that pan xfade from speaker to speaker In case the 'exp' pan regulation is being used.
Maximum quantity of milliseconds the clock is allowed to drift prior to the shopper snaps its clock into the server's.